skiasharp

Create Stunning Graphics with SkiaSharp

SkiaSharp is the open-source 2D graphics library for .NET developers, powered by Google’s Skia engine. Create high-performance, cross-platform graphics for mobile, desktop, and web apps with just a few lines of code. Fast, flexible, and developer-friendly.
Active User
545 K+
Global Projects
445 K+
Years Experience
3 Y+
Skiasharp_About Us

About Us

SkiaSharp is a .NET wrapper around Google’s powerful Skia graphics engine. It enables developers to create 2D graphics — including shapes, images, text, and animations — across multiple platforms, such as Windows, macOS, Linux, iOS, Android, and WebAssembly.

Read More ➡️

Features

Explore SkiaSharp features delivering speed, cross-platform support, secure rendering, and simple integration, empowering developers to build modern graphics applications easily.

Faster Rendering

Achieve smooth visuals through optimized GPU powered rendering performance

Cross Platform

Develop once, deploy seamlessly on Windows, Android, iOS, and web.

Easy Integration

Seamlessly integrates with .NET, libraries, and essential developer tools.

Secure Graphics

Ensures safe rendering with enterprise security, stability, and trusted reliability.

Rich Effects

Apply vibrant filters, gradients, and shadows for stunning graphic designs.

Scalable Graphics

Maintain crisp details with resolution-independent scalable vector graphics.

High Performance

Deliver reliable performance through optimized rendering and reduced memory usage.

Flexible API

Offers developers modular tools ensuring flexible integration across multiple platforms.

How to Download

Download SkiaSharp easily as a ZIP file. Extract, verify, and install platform-specific files to start building powerful cross-platform graphics applications.

Find Package1

Visit the official SkiaSharp website and open the downloads section.

Choose Version2

Select the latest stable release or a version you need.

Click Download3

Press the download button to get the ZIP package.

Extract Files4

Unzip the downloaded file into your desired project folder.

Verify Integrity5

Verify the SHA256 checksum provided to ensure file integrity and security.

Select Platform6

Choose correct DLLs and binaries for Windows, Linux, macOS, iOS.

Add References7

Include the SkiaSharp DLL in your project and update references.

Build & Run8

Compile your project and confirm SkiaSharp is working correctly.

Start Designing9

Start creating stunning cross-platform graphics with SkiaSharp APIs.

How to Install

how to install
How it works

How it Works

SkiaSharp converts your C# drawing commands into native instructions, producing high-quality, consistent graphics across multiple platforms.
Step-by-Step Procedure (Visual Version):
Visual Flow Idea:
🖥️ .NET App → 🔄 SkiaSharp API → ⚙️ Skia Engine → 🎨 Rendered Graphics

Compatibility

Explore how SkiaSharp powers graphics across Windows, macOS, and Android. Each platform benefits from native acceleration, smooth rendering, and easy integration for building modern, high-performance applications with .NET.

Windows

Seamlessly run SkiaSharp on Windows with smooth graphics, full GPU acceleration, and effortless .NET integration.

macOS

Build advanced macOS apps with SkiaSharp, leveraging Metal acceleration, OpenGL rendering, and powerful Catalyst compatibility.

Android

Deliver high-quality graphics on Android using SkiaSharp with GPU acceleration, lightweight rendering, and touch-friendly support.

What People Say & Choose

Explore how SkiaSharp powers graphics across Windows, macOS, and Android. Each platform benefits from native acceleration, smooth rendering, and easy integration for building modern, high-performance applications with .NET.

Guide:

Can SkiaSharp Improve Mobile App UI Performance on Android and iOS?

Mobile applications in 2025 demand fast, visually appealing user interfaces (UIs) to meet user expectations...

How to Implement Smooth Image Scaling and Rotation in SkiaSharp?

Creating visually appealing applications often involves manipulating images to enhance user experience, such as scaling...

How to Create Dynamic Charts and Graphs in ASP.NET Core with SkiaSharp?

Data visualization is a critical component of modern web applications, enabling users to interpret complex...

Troubleshooting

Missing Native Assets on Linux

Common Symptoms

  • DllNotFoundException: libSkiaSharp.so not found
  • App runs locally but fails on Linux/Docker

Why This Happens

  • SkiaSharp is a C# binding over the native Skia engine.
  • Linux requires native .so libraries.
  • Missing binaries → runtime load failure.

Solutions

Step 1: Install native assets
dotnet add package SkiaSharp.NativeAssets.Linux --version 3.119.0

For minimal environments:

dotnet add package SkiaSharp.NativeAssets.Linux.NoDependencies
Step 2: Docker/Containers
  • Use NoDependencies for slim containers.
  • Or install system libs inside Dockerfile.
Step 3: Verify runtime
ldd /path/to/libSkiaSharp.so

This shows missing shared libraries.

Quick Reference

SymptomCauseSolution
DllNotFoundException
Missing .so file
Install NativeAssets.Linux
Text not visible
Fonts missing
Install or embed fonts
Error in Docker
Libraries missing
Use NoDependencies or install libs

Performance Slowdowns

Common Symptoms

  • Low frame rate in animations
  • High CPU usage
  • UI freezes on complex graphics

Why This Happens

  • CPU-only rendering is slow
  • Skia can use GPU acceleration

Solutions

Step 1: Use GPU-backed views
  • For WPF/MAUI: SKGLView or SKGLControl
<skia:SKGLView PaintSurface="OnPaintSurface" />
Step 2: Optimize code
  • Reuse paints/paths
  • Avoid object creation in loops
  • Use partial redraws
Step 3: Verify GPU usage
  • Windows: ensure dedicated GPU
  • macOS: check GPU History in Activity Monitor

Quick Checklist

CheckpointBest Practice
Using SKGLView?
Switch to GPU-backed view
Objects per frame?
Reuse paints/paths
Complex scripts?
Cache shaped runs
GPU not used?
Update drivers, check selector

Useful Docs

Seamless Graphics Everywhere

Description: SkiaSharp empowers developers with a fast, unified graphics engine that runs across mobile, desktop, and cross-platform environments. Designed for modern .NET apps, it ensures smooth rendering, flexible integration, and consistent results, making development easier and visuals more reliable everywhere.

Why SkiaSharp vs Other Graphics Libraries?

Feature SkiaSharp GDI+ (Legacy) Direct2D / Others
Cross-Platform Support ✅ Yes ❌ Windows Only ⚠️ Limited
Open Source ✅ MIT License ❌ Proprietary ⚠️ Mixed
Performance 🚀 High 🐢 Low ⚠️ Medium
Modern APIs ✅ Updated ❌ Outdated ⚠️ Complex

Developer Documentation

Quick Start Guides

Beginner-friendly tutorials to help you get started with drawing, shapes, text, and images.

API Reference

Complete reference of classes, methods, and properties to explore SkiaSharp in detail.

Sample Projects

  • MAUI and Xamarin mobile apps
  • WPF and WinForms desktop integration
  • Server-side rendering examples
  • WebAssembly demos

Best Practices

  • Use caching for heavy rendering tasks
  • Prefer GPU acceleration for animations and real-time graphics
  • Optimize memory usage and avoid unnecessary redraws

What’s Next for SkiaSharp

  • GPU acceleration enhancements
  • WebAssembly performance updates
  • More platform-native integrations
  • Advanced text shaping and font rendering

Where You Can Use SkiaSharp

  • Mobile apps (MAUI, Xamarin)
  • Desktop software (WPF, WinForms)
  • Server-side image rendering
  • WebAssembly graphics applications
  • Data visualization and charting
  • Game development and 2D animations

Join the Community

  • GitHub discussions & issues
  • NuGet packages & updates
  • Tutorials & guides
  • Stack Overflow Q&A

Contribute to SkiaSharp

SkiaSharp is open-source and thrives on community support. You can:

  • Fix bugs or report issues
  • Improve documentation
  • Add new features
  • Share code samples

Start Building with SkiaSharp Today

Bring your ideas to life with powerful, cross-platform 2D graphics. Download SkiaSharp, explore the documentation, and start coding with confidence.

FAQ's

SkiaSharp is a cross-platform 2D graphics library for .NET that provides managed bindings to Google’s Skia engine. It lets developers draw text, shapes, images, filters, and animations on different platforms (Windows, macOS, Linux, Android, iOS, WASM). SkiaSharp works by exposing the low-level Skia API in C#, supplying native assets per platform so graphics operations perform efficiently.

SkiaSharp supports a broad set of platforms, including .NET on Windows, macOS, Linux; mobile platforms (Android, iOS); UWP; .NET MAUI; Xamarin; WebAssembly (WASM). For each platform, it provides the required native libraries so that rendering works correctly without extra manual setup.

To include SkiaSharp, open your project in Visual Studio (or your IDE) and run: dotnet add package SkiaSharp --version [latest] Also include matching Views or NativeAssets packages depending on your platform (e.g., SkiaSharp.Views.WPF, SkiaSharp.NativeAssets.Linux) to enable rendering and provide native binaries.

Use SKPaint and SKCanvas.DrawText for simple text. For complex scripts, ligatures, or RTL languages, install SkiaSharp.HarfBuzz and use SKShaper with DrawShapedText. Make sure to pick the right font that supports the script, enable antialiasing, and handle font fallback if necessary. 2.

Some key performance tips include: reuse SKPaint, SKPath, and other reusable objects instead of recreating each frame; batch operations; use GPU-backed views (SKGLView, SKGLControl) where supported; minimize allocations inside the rendering loop; only draw what’s necessary, avoid full canvas redraws when partial invalidation is possible.

To leverage GPU acceleration, use views or controls that support OpenGL / Vulkan contexts (for example, SKGLView in MAUI/Xamarin or SKGLControl in desktop apps). These views render via the GPU. On some platforms, you may need to ensure drivers are up-to-date and the system supports the needed graphics APIs.

When deploying on Linux, ensure that you include the native assets package: SkiaSharp.NativeAssets.Linux (or NoDependencies version if suitable). Also, install required system dependencies (fontconfig, glibc, etc.) or use an image/container with them included. Validate that libSkiaSharp.so is loaded properly using tools like ldd.

Some common build issues include missing SDKs on macOS / .NET SDK version mismatches, missing native libraries (especially on Linux), or incorrect package versions. To resolve: make sure you are using the latest stable .NET SDK; use a global.json to pin SDK version; include necessary native asset packages; check project target frameworks and platform dependencies.

Yes. SkiaSharp can render vector graphics like SVG by using supporting libraries such as Svg.Skia. You load an SVG, parse it, and draw it onto SKCanvas. Be aware of font embedding or font fallback, especially if the SVG uses custom fonts.

SkiaSharp is released under the MIT License. It is free for commercial and personal use. The license allows modification, distribution, and private or public usage, subject to including license notices as required under MIT.

To update, check the latest stable version on NuGet. In your project, change the package version, run dotnet restore, and rebuild. Also, check the release notes for breaking changes. Always test across all target platforms (especially mobile and Linux) after updating.

Debug by confirming that the SKCanvas surface is valid; check native assets are loaded; ensure correct color space and pixel format; verify your drawing code (e.g., are you clearing the canvas before draw, are coordinates correct?); test on multiple platforms; enable logging or diagnostic outputs.

SkiaSharp wraps native Skia resources (bitmaps, surfaces, typefaces) in managed C# objects. These must be disposed of properly (via Dispose() or using) to free native memory. Failing to dispose of can lead to increased memory usage or leaks. Also, avoid holding onto large bitmaps longer than needed.

Yes. SkiaSharp is often used in server-side scenarios to generate or modify images, PDFs, charts, or thumbnails. When used in a server environment, ensure all native dependencies are available, and avoid GPU views. Use offscreen surfaces, avoid UI dependencies, and ensure your hosting environment's OS is compatible.

SkiaSharp itself is a graphics library and doesn’t provide input controls; input (keyboard, mouse, touch) is handled by the UI framework (e.g., WPF, Xamarin, MAUI). You listen to UI events, get position or touch points, then draw on a SKCanvas or invalidate the surface. For gesture support, integrate with the framework’s gesture APIs.

Yes. SkiaSharp supports high-density displays. You can scale your drawing according to the device pixel ratio or DPI. Most view components provide a scaling factor. Use proper coordinate transforms, size your canvas appropriately, and load high-resolution images or vector resources to avoid blurriness.

To animate with SkiaSharp, update canvas content in a loop or timer, call InvalidateSurface() to trigger redraws, and change drawn content per frame (positions, colors, transformations). Use GPU-accelerated views for better performance. Ensure smooth frame rates by minimizing work done per frame.

Yes. SkiaSharp has extensive API documentation on Microsoft Learn / .NET docs. The GitHub repo has a README, samples, an issue tracker, and a wiki. There are also blog posts, community forums (StackOverflow), and third-party tutorials.

If the font for a given script / glyph is not available, enable fallback by loading custom font files (SKTypeface.FromFile or FromStream). For complex scripts, use HarfBuzz shaping and ensure the fallback font has the needed glyphs. Embed or distribute fonts with your app if needed.

SkiaSharp – Cross-Platform .NET Graphics Library

SkiaSharp is a cross-platform .NET graphics library for creating fast, high-quality 2D graphics on mobile, desktop, and web apps.

Price: Free

Price Currency: $

Operating System: Windows

Application Category: Software

Editor's Rating:
4.7
Scroll to Top